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“Spike Force”: Evaluating the Effectiveness of an Immersive Virtual Reality Serious Game to Combat Vaccine Hesitancy
Book chapter

“Spike Force”: Evaluating the Effectiveness of an Immersive Virtual Reality Serious Game to Combat Vaccine Hesitancy

Awais Amin, Maaz Mazhar, Shri Rai, Cassandra Berry, Mohd Fairuz Shiratuddin and Kok Wai Wong
Virtual Reality and Visualization Based on AI Technologies, pp.242-258
Smart Innovation, Systems and Technologies, Springer Nature Switzerland
2026

Abstract

COVID-19 Gamification Hesitancy Immunisation mRNA Serious Games Vaccination Virtual Reality

Details

UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#3 Good Health and Well-Being
#4 Quality Education

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